Client: Royal Ontario Museum
Goals: Rogue Rovers utilizes game-based learning techniques to teach museum visitors about geological discoveries made by the Mars Science Laboratory mission.
Made with: Unity, Autodesk Maya, Adobe Illustrator, Adobe Photoshop

Originally created for the ROM Game Jam, Rogue Rovers is now a permanent fixture in the museum, showcased at seasonal events and in the ROM Arcade.

In the search for evidence of water on Mars, time is of the essence. Piloting Mars rovers gone rogue, you’ll race against the clock (or compete against your friends) to break open boulders to collect the most important geological specimens and power boosts to use on your rover or against your opponents. Watch out for that astronaut!

The gameplay, and the general look of the Rovers themselves, was inspired by the Mars Science Laboratory mission, which saw the Curiosity rover land on the surface of Mars back in 2012. Still going strong today, Curiosity landed inside the large Gale crater near Mars’ equator, which was a site that NASA believed would be a good place to carry out Curiosity’s mission: to look for signs of water and signs of life (both past or present), and to assess the climate and geology of Mars.

In Rogue Rovers, as in real life, evidence of sedimentary rocks and mineral salts that can only form in the presence of water are extremely valuable for understanding the Red Planet’s watery past.