Client: Science Vis Lab – University of Toronto
Goals: MolWorlds is a serious adventure, simulation-based game intended to help undergraduate biology students reconcile how randomness at the molecular level can lead to seemingly efficient cellular processes.
Made with: Unity

MolWorlds was developed in collaboration with Science Vis Lab at the University of Toronto. As the sole developer on the project, I programmed a suite of 2D simulations to bring a dynamic molecular world to life. By leveraging Unity’s 2D physics engine, I simulated cellular behaviours including fluid membranes, ligand-gated protein channels, and endocytosis.

Along with creating the simulations, I programmed the more traditional features of the game including level progression, inventory systems, power-ups, and cut scenes.