What makes a great educational game?

Audience: Association of Medical Illustrators
Goals: Present a novel interaction design strategy for developing educational games using intentional emergence.

Medical illustration and animation traditionally employ didactic methods of teaching, where knowledge is transferred in a linear, author-driven narrative to an audience of mostly passive listeners. Drawing on evidence-based user experience research and pedagogic theory, the presenter will demonstrate how this approach can actually hinder learning when delivered using interactive media. This session will instead introduce strategies for applying experiential learning theory in the design of educational games. A case for “learning through doing” will be made using examples from a game created by AXS Studio to teach physicians about an investigational cancer immunotherapy.