Goals: Teach functional brain anatomy by using VR and hand tracking to allow the user to both experience and treat neurological pathologies.
Made with: Unity, Leap Motion SDK, Oculus Rift, HTC Vive, Autodesk Maya, ZBrush, Affinity Designer

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Client: Royal Ontario Museum
Goals: Rogue Rovers utilizes game-based learning techniques to teach museum visitors about geological discoveries made by the Mars Science Laboratory mission.
Made with: Unity, Autodesk Maya, Adobe Illustrator, Adobe Photoshop

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Client: Science Vis Lab – University of Toronto
Goals: MolWorlds is a serious adventure, simulation-based game intended to help undergraduate biology students reconcile how randomness at the molecular level can lead to seemingly efficient cellular processes.
Made with: Unity

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Client: Leap Motion
Goals: Form & Function 3D is an educational tool meant to return a sense of space to learning comparative anatomy. By integrating the Leap Motion controller with models of commonly dissected animal specimens, students have the freedom to explore structures while maintaining the fidelity of spatial information.
Made with: Unity, Leap Motion SDK, Autodesk Maya, Autodesk Mudbox, 3D Slicer, 3D Coat, Adobe Illustrator

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Client: Orthopaedic Biomechanics Lab – Sunnybrook Research Institute
Goals: Develop a free, open-source 3D virtual simulator intended to provide surgeons and residents with an accessible means to plan and practice pedicle screw insertion.
Made with: Python, 3D Slicer, Maxon Cinema 4D, Adobe After Effects

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